WIBOWO, AGUNG (2025) SIKU (SISTEM KUARTET UNTUK INGGRIS): REDESIGN QUARTET CARD GAME FOR LEARNING ENGLISH BASED ON PACITAN LOCAL WISDOM TO ENHANCE STUDENT VOCABULARY. Other thesis, STKIP PGRI PACITAN.
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Abstract
Agung Wibowo. 2088203001. SIKU (Sistem Kuartet Untuk Inggris): Redesigning Quartet Card Game for Learning English Based on Pacitan Local Wisdom to Enhance Students’ Vocabulary. S1-Thesis, Pacitan: STKIP PGRI Pacitan, 2024 The main objective of this research is to design and develop learning media in the form of a quartet card game that integrates Pacitan local wisdom to enhance students’ English vocabulary. The background highlights that mastery of English is crucial in today’s globalized world, yet the English proficiency of students in Indonesia remains low. One method to enhance the English language skills of students is by employing effective and engaging learning materials, such as the quartet card game. This research uses the Research and Development (R&D) method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, needs assessment and learning context analysis were carried out. In the design stage, an initial design of a quartet card game was created in accordance with local Pacitan wisdom. In the development stage, a prototype of the game was made and tested on a limited basis. The implementation stage involves the use of the game in the learning process in the classroom. In the evaluation phase, the effectiveness of the learning media was assessed by measuring the students’ vocabulary improvement and their response to the media. The results showed that SIKU card game based on local wisdom was effective in enhancing students’ English vocabulary. In addition, the game successfully increased students’ motivation and interest in learning English. The students’ response to this learning medium was very positive, indicating that the integration of local wisdom into learning media can make the learning process more interesting and meaningful. This finding suggests that the use of local wisdom-based learning media not only enriches learning materials but also strengthens students’ cultural identity. Thus, this research makes an important contribution to the field of education, especially to the development of innovative and local wisdom-based learning media. The results of this study can be a reference for educators and other researchers in developing similar learning media. Keywords: ADDIE model, Cultural identity, learning media design, needs analysis, Quartet Card Research and Development (R&D)
Item Type: | Thesis (Other) | |||||||||||||||
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Subjects: | L Education > LC Special aspects of education | |||||||||||||||
Divisions: | Pendidikan Bahasa Inggris | |||||||||||||||
Depositing User: | Dhita Indah Puspita Rini | |||||||||||||||
Date Deposited: | 24 Feb 2025 03:08 | |||||||||||||||
Last Modified: | 24 Feb 2025 03:08 | |||||||||||||||
URI: | http://repository.stkippacitan.ac.id/id/eprint/1772 |
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