WICAKSONO, IQOK (2020) ANALISIS DAMPAK DAN PENGARUH GAME MOBILE TERHADAP REMAJA KARANGTARUNA DUSUN KARANGENDEK. Other thesis, STKIP PGRI PACITAN.
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Abstract
ABSTRAK Iqok WIcaksono. Analisis dampak pengaruh game mobile terhadap remaja karangtaruna Dusun Karangendek. Skripsi. Pacitan: STKIP PGRI, 2020. Penelitian ini bertujuan untuk mengetahui faktor apa yang membuat pemuda karangtaruna Dusun Karangendek menyukai permainan game mobile, Dan untuk mengetahui dampak positif, negatif dan pengaruh game mobile pada komunikasi pemuda Karangtaruna Dusun Karangendek, Desa Sukodono, Kecamatan Donorojo. Penenelitian ini menggunakan metode kualitatif, metode kualitatif adalah penelitian yang bersifat deskriptif dan cenderung menggunakan analisis, Untuk metode pengumpulan data yaitu menggunakan metode kuesioner dengan subjek penelitian. Hasil dari data yang diperoleh peneliti dan melakukan penghitungan dan melakukan uji coba didapatkan data sebanyak 91,73% yang menyatakan setuju berarti disini bisa dikatakan bahwa bermain game mobile banyak pengaruh positif melihat dari jumlah persenan yang telah didapat peneliti dari para responden. Kata kunci : game mobile, remaja, dampak, pengaruh. ABSTRACT Iqok Wicaksono. Analysis of the impact of the influence of mobile games on youth hamlet of karangtaruna karangendek. STKIP PGRI PACITAN, 2020. This research aims to find out what factors make youth Karangendek like playing mobile game, and to find out the positive, negative and influence of mobile games their youth communication in Karangendek, Sukodono Village, Donorojo District. This research uses qualitative methods, qualitative methods is research that is descriptive and tends to use analysis, For the method of data collection using the questionnaire method with research subjects. The results of the data obtained by researchers and conducting calculations and conducting trials obtained data as much as 91.73% which stated that they agreed, meaning that playing mobile games had a lot of positive effects seeing the number of percentages that researchers had obtained from the respondents. Keywords: mobile games, youth, impact, influence.
Item Type: | Thesis (Other) | |||||||||||||||
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Subjects: | L Education > L Education (General) | |||||||||||||||
Divisions: | Pendidikan Informatika | |||||||||||||||
Depositing User: | Sofyan Hadi Sofyan Hadi | |||||||||||||||
Date Deposited: | 04 Sep 2020 11:40 | |||||||||||||||
Last Modified: | 04 Sep 2020 11:40 | |||||||||||||||
URI: | http://repository.stkippacitan.ac.id/id/eprint/253 |
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